Mar 30, 2020
Here’s five ways to make people hate your mobile app. I mean, there’s probably hundreds of ways. I can certainly
think of dozens of ways, but these are five that come to mind because I encountered all of them this week. So in
no particular order here they are:
Feb 19, 2020
My in-laws came to visit last week and part of the visit turned into an epic
yak shave, so I thought
I would share the fun. Not just because it’s a funny story (which it definitely is), but because I
see so many parallels as to how we respond to requests as developers.
Jan 20, 2020
Let’s talk about warnings. Specifically, your project build/tests and the warnings they generate when they run.
May 13, 2019
I don’t really have the energy to do this more than once, so I’ll just post it here and share the link.
Apr 11, 2019
Validating your app idea by talking to your friends and family. That’s so easy. And so very wrong.
Mar 27, 2019
I’ll probably get burned for this one, but it’s all my opinion, based on my experiences and
observations. You may have different opinions, because you have a different career with your own
experiences. That doesn’t make either of us wrong. We can agree to disagree. But I’m right. 😉
Anyway let’s get to it. Why RubyMotion for your mobile development? Why not a mainstream,
officially blessed language like Swift or Objective C for iOS development? Like Java or Kotlin
Mar 13, 2019
I stumbled across this post by
Kareem Mayan the other day.
Mar 8, 2019
So I had a discussion about this topic last week with the Adult Programs Manager from
Canada Learning Code. I love Canada Learning Code,
and have volunteered as a mentor and instructor with the
organization since the Calgary chapter opened its doors, for the
Ladies/Kids/Teachers Learning Code initiatives and briefly as a chapter lead myself,
down in Lethbridge where I currently reside.
Aug 27, 2018
So what is motion-provisioning, anyway? It is a RubyMotion gem that helps you, the developer, take your in-progress app(s) and get them running on your own device(s). This is one of THE major challenges faced by beginning iOS developers, and the motion-provisioning gem makes it as simple as 1,2,3.